“We don’t want to release it without it.”
There’s currently a question mark hanging over the Xbox versions ofBaldur’s Gate 3.
“It’s challenging,” Vincke said after a brief pause.
“The team has been working hard on making it work, but they’re still working on it.
And the problem with optimisations is you finish one thing and then a new one pops up.
So here, we’re dealing with a situation where we just go through the motions.
Does that mean, then, that Vincke is confident itwillhappen?
“I’m confident in the team,” he answered.
“If it’s possible, they’ll make it happen.
But it’s a very big game.”
- it’s a lot of simulation that has to happen on one screen.
And so that’s taxing.
That requires memory.”
Movement on PS5, meanwhile, is directly controlled by the thumbstick, as you’d expect.
You don’t point and click to move as on PC.
The result is a slight juddering and feeling of sluggishness.
Roll on 3rd August.