“That’s just being respectful to those characters.”
“We’ve been waiting to finally show Spider-Man 2.
It was just nice to spend more than a few minutes and show people all the different stuff.”
After months of wait,Insomniac Gamesfinally lifted the lid on Spider-Man 2’s gameplay.
“That’s just being respectful to those characters, and what they bring to the overall experience.”
I think that’s what was tricky.
But I do think we found that nice balance at the end of the day."
“I think you saw that in the gameplay reveal,” Smith adds.
“They do a great job,” Intihar says.
“But, it’s very, very difficult.
But that’s what we owe to the players.
But also, you know, to make people laugh.”
“Yuri is right,” Intihar agrees.
“The theme of addiction is prevalent, especially because of the Symbiote.
When Peter gets bonded with the Symbiote, it’s not a joke.
“It’s not something we want to make fun of,” the director stresses.
“Yuri will forever be my Peter Parker, you know.
When I hear Spider-Man, I hear his voice.
That’s how well he does as Peter.
You’re going to see that play out throughout the game.”
Was this why Insomniac chose to showcase a darker section of the game?
“It’s a number two on the box because of the two Spider Men.
It’s not just because it’s a sequel,” Intihar says.
Ultimately, the game’s river chase checked all the boxes.
“But, there’s obviously more to show before we ship…” they tease.
Last week’s showing raised questions about the game’s tone, but also about itsoverall visual quality.
“You know, obviously that wasn’t our intent,” Intihar says of the discussion it raised.
“I think, just going forward, we think about things.”
Another talking point was the game’s use of Surveillance Towers to unfog its map.
“They’re not towers in this next game,” Intihar adds.
Speaking of the PS5, Insomniac is keen to discuss what Sony’s current hardware can accomplish.
Beyond the speed of switching characters, there’s the simple matter of speed altogether.
“We’re really able to crank that up,” Smith enthuses.
“I think the gameplay reveal is a good example of how we want to elevate it.
It’s a big blockbuster moment.
I think it’s about just upping everything we possibly can and taking advantage of the hardware.
I close my time with Intihar and Smith by reminiscing about my first time playing through Marvel’s Spider-Man.
I tell them I played again recently, but this time with my two children acting as my wingmen.
“You know, you bring up an interesting thing,” Intihar says between laughs.
“There’s a fantasy of like, ‘I want to be Spider-Man’, right?
But we don’t want this to be such a barrier of entry.
We want to make you pick up the controller and feel like Spider-Man pretty quickly.