“It’s a bit overwhelming.”

Or it’s a game collection about memory, anyway, as it contains 50 of the things.

Maybe you borrowed a bunch of carts from a friend and they picked a few at random.

Action from a vertical scrolling platformer in UFO 50.

“As kids, we released some freeware games as ‘Blackeye Software’.

“But it occurred to me,” Yu says.

That’s how UFO 50’s collection concept came about - a big game made of small games.

Cover image for YouTube video

Although, granted, Yu prefers not to call the games small.

“Some of them are pretty sizable!”

UFO 50 is a fascinating thing, but it’s surprisingly daunting at first.

A shot of the LX console in UFO 50. It looks like a colourful Macintosh with a disk drive and two controllers.

“It is a bit overwhelming,” Yu laughs.

To give players a little orientation, UFO 50 comes with a fake backstory of sorts.

These are all games made by a publisher called UFO Soft, for its 8-bit console the LX.

A hero attacks a slime in a 3D dungeon in UFO 50.

It’s a familiar genre, after all, but still an oddity for the 8-bit era.

“Oh, for sure,” he says.

We’re also hoping we can show people there are different ways to approach games.

The title for Lords of Diskonia in UFO 50 showing an archer and a knight.

Yu and co have found that the collection framework naturally encourages players to approach games in different ways.

Inevitably, with 50 games to be made, UFO 50 had a protracted development.

I ask Yu if there were any games that sort of got away from them during development.

Party guests who are available for purchasing in the game UFO 50.

Did any games that started small turn big, and did any totally transform over time?

“Jon is an accomplished tabletop game designer and really enjoys multiplayer games,” Yu says.

And I was directing a cyberpunk RPG that was eventually replaced with Magic Garden, of all things.

A cowboy climbs over the roof of a train in UFO 50.

The Magic Garden point is interesting.

To work as a collection, UFO 50 must be surprising, but it must also be balanced.

I’ve wondered while playing how much thought went into getting that balance just the way the developers wanted.

A cinematic of a lonely night-time highway in UFO 50.

Did they ever find themselves making a game because the collection just needed that specific genre?

And through that process, each game’s identity actually became stronger because of its connection to the whole.

Before we sign off, Yu admits that his personal favourite game in UFO 50 changes with his mood.

A scary monster attacks in a point-and-click game in UFO 50.

“That game and Pingolf are two titles that I love popping into whenever I get the chance.

Action from an open-world top-down driving game in UFO 50.