It’s all gone pair-shaped.

And only when you get beyond that do things get really interesting.

What have you got that’s fresh, and can encourage new forms of tactical thinking?

Spectre Divide artwork showing a montage of characters in colourful cel-shaded art against sky blue background

Can you provide enough of a hook that players will want to stick around to master the mechanics?

Is your game simplydifferentenough to stand out?

And Spectre Divide is bringing an idea to the party that’s nothing if not unique.

Cover image for YouTube video

It’s an intriguing idea on paper, and immediately opens up a realm of new tactical possibilities.

Yet in practice, the implementation of this two-body concept feels rather surface level.

It’s a game that feels almost fun, but not quite.

The sponsor select screen, showing the abilities provided by Pinnacle: a splinter grenade, healing stim, and flash grenade.

When it comes to first impressions, Spectre Divide doesn’t get off to the strongest of starts.

The future is truly looking bleak.

Call me old-fashioned, but 43 quid for a gun skin pack just seems a bit much.

Spectre Divide’s lobby, which shows two characters in the foreground, daily challenges at the side, and a cyberpunk city in the background.

(Famously, players will quickly become attached to soulless corporate brands.

I love Pinnacle International!

Who needs characters or personalities?)

Spectre Divide’s buy screen: a grey menu with dozens of guns listed on it.

(Or spending money to unlock them instantly, of course.)

Somewhat incredibly, it’s alsoveryhard to tell the difference between enemies and teammates.

This often requires some truly high-stakes babysitting.

The player throwing a smoke grenade that works as a large green orb in Spectre Divide

Spectre Divide accessibility options

Colourblind filters and outline options, camera options to alleviate motion sickness.

Contrast and brightness sliders, subtitles and subtitle size options.

Separate sliders for music, dialogue and in-game effects.

The player-character throws their spectre ‘puck’ up onto a ledge

Key remapping, mouse sensitivity options.

Where are all the neon signs and colourful characters?

Maybe a more accurate name for this game would have been Twin Peeks.

The bee swarm ability in Spectre Divide showing a large gold orb

In its present form, it feels like it’s just been tacked on to a standard tactical shooter.

A copy of Spectre Divide was independently sourced by Eurogamer.

The character customisation screen in Spectre Divide

The player looking towards a vent off to the right in Spectre Divide

The attacking team pushes the A point in a tight corridor. Another player can be see on the left, while a spectre is hiding behind a barrier in the foreground.

The player-character is aiming down their sights towards a glowing yellow barrier, one of the game’s abilities.