“We don’t need to sell 4 million units to make it a success.”
I mean, what business are we in where you fail if you sell less than 5 million?"
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So we focus on the moment-to-moment interaction in the gameplay and the feeling you have," Willits explained.
And a lot of teams throughout development will over-scope games.
And they lose focus on the core, what actually makes the game fun."
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