Doug Cockle said something to me oncethat always stayed with me.

He never recorded with any of the other actors - he barely met them.

And I found that so strange - I still do.

A man in polar exploration gear standing in a blizzard at sunset.

But I get it.

And the greater the interactivity, the more you should probably do it.

Sometimes it’s obvious, sometimes it’s not.

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Because it’s not.

South of the Circlegot me thinking about this again.

Some of it’s to do with the cast, for sure.

A poster advertising South of the Circle, showing a woman hugging what appears to be the ghost of a man, while a lonely figure trudges through a snowy environment. There’s an eerie blue glow to it all.

They’ve all made a name for themselves in Hollywood.

And obviously their hiring is a big draw because they’re advertised like movie stars on game artwork.

But another large part of it is to do with how the game plays.

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There are dialogue choices, then.

So on the sliding scale of interactivity, it’s going the other way.

But the trade-off is fewer interruptions and this ability for scenes to flow.

The result speaks for itself.

It’s not showy or gaudy but it’s, gently, real.

It’s convincing and believable.

But a play can, perhaps more importantly, pull you into the emotion of it all.

And it’s this essence that makes all the difference.

It’s watching a stranger take a risk to help another in a time of desperate need.

It’s feeling indignity when people rise up against inequality.

But it’s not as interactive as it could be.

So is more interactivity always better?

It’s a tricky one.