What I’ve seen of the game looks fun and sounds great.

Upon deducing how these creatures became what they are, Hazel is tasked with defeating them.

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Hazel is a Weaver, using magic that emulates the act of weaving thread.

Now Playing:South of Midnight Gameplay Trailer | Xbox Games Showcase 2024

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So that informed how we built the world and how we created mechanics to go around them."

“The region informed all the rest [of the game],” Roy said.

Two-Toed Tom is a crocodile whose past has transformed him into a monstrously large creature.

That’s why we think it’s a unique journey and it’s all built as a journey.

So you are asking, ‘Oh, is it the same gameplay loop?’

It does fluctuate because it is narrative-driven.

Some of the mythical creatures Hazel encounters were once human.

There are other events to be discovered once you get the game right."

But to Jasmin’s point, you don’t always fight the creatures–there’s no fighting.

“Some of [the creatures] are going to focus on traversal,” Roy said.

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“Some of them even focus on narrative beats.

It really is a mixed bag.

Some of them will evolve into direct confrontations, like we saw with the demo today.

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But there are other features that do focus on traversal.

We have some of that, and we also have some that focus on that.

I don’t want to reveal them too much because I really think they’re really cool.

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For example, when Two Twod Tom eats your house, you get really angry.

There’s a setup for it that creates the conflict.

Hazel, the main character, is not roaming around trying to kill mythical creatures.

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That’s the key takeaway.

But in other cases, there are problems with the creature that don’t involve conflict.

“They’re folktales; they’re more universal.

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And those creatures, their story is really tied to the land, to the history of that land.

South of Midnight is set to launch for Xbox Series X|S and PC in 2025.

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