An accomplished presentation on both consoles - and PC.

Compulsion Games focuses on three core pillars of gameplay here: platforming, combat and physics-based puzzling.

There are higher difficulty prefs, but I found it a pleasant ride as-is on the default mode.

Hazel holds a bottle she has collected from a nearby bottle tree in South of Midnight

The highlight this time though is South of Midnight’s stop motion animation style.

To the comparisons, and this is remarkably straightforward.

The big difference between Series S and Series X is their resolution targets.

Cover image for YouTube video

Thankfully, in other chapters the Series S release holds up better.

A quick look at PC is also illuminating.

Hopefully this can be fixed by a patch, as the rest of the game runs smoothly.

There are a few small rough points elsewhere, but they’re hardly game-breaking.

Firstly, much like on PC, there are moments during traversal that hitch on occasion.

It’s infrequent, but sticks out given the general success of the push to 60fps.

Secondly, there are sub-60fps drops in very specific areas.

The final point relates to the cutscenes.

It’s a welcome surprise, then.

South of Midnight tells a fish out of water tale with a commendable sense of style.

The stop motion effect is well-executed, helping to elevate the mystique of its Deep South folklore.