Unfortunately, the same can’t be said for London shop worker Michelle.
No matter, though.
Chief among them is Michelle’s own third eye.
There is, inevitably, a little bit of awkwardness as you transition from third-person exploration to first-person shooting.
Sorry We’re Closed accessibility options
Toggle/hold options for aiming and running.
On/off toggle for Hold to Fire, enemy lock-on, camera sway and typewriter effect.
FOV slider for first person.
Slider to adjust weak point stickiness.
Key and controller remapping available.
On/off toggles to invert vertical and horizontal mouse look.
Sliders to adjust vertical and horizontal mouse look sensitivity.
Dedicated sliders for master, effects, dialogue and music volume.
You’re afforded the same courtesy when it comes to Sorry We’re Closed’s underlying story, too.
Not in a sweet, warm, saccharine kind of way.
It’s one hell of a ride.
A copy of Sorry We’re Closed was provided for review by publisher Akupara Games.