Unfortunately, the same can’t be said for London shop worker Michelle.

No matter, though.

Chief among them is Michelle’s own third eye.

A woman in a long pink coat stands in a grungy hallway of spikes and rusty boxes in Sorry We’re Closed.

There is, inevitably, a little bit of awkwardness as you transition from third-person exploration to first-person shooting.

Sorry We’re Closed accessibility options

Toggle/hold options for aiming and running.

On/off toggle for Hold to Fire, enemy lock-on, camera sway and typewriter effect.

Cover image for YouTube video

FOV slider for first person.

Slider to adjust weak point stickiness.

Key and controller remapping available.

A woman stands inside a halo of reality in an underground tube station in Sorry We’re Closed.

On/off toggles to invert vertical and horizontal mouse look.

Sliders to adjust vertical and horizontal mouse look sensitivity.

Dedicated sliders for master, effects, dialogue and music volume.

The player shoots a demon’s heart in Sorry We’re Closed.

You’re afforded the same courtesy when it comes to Sorry We’re Closed’s underlying story, too.

Not in a sweet, warm, saccharine kind of way.

It’s one hell of a ride.

An angel talks to the player in Sorry We’re Closed.

A copy of Sorry We’re Closed was provided for review by publisher Akupara Games.

A woman in a pink coat sits next to a two-headed blue demon in a car in Sorry We’re Closed.

A blonde, bare-chested man stares at the player, with the text options asking you to Punch Darrel in Sorry We’re Closed.

A top down view of a woman navigating a tight aquarium space in Sorry We’re Closed.

A woman stands in front of a large, insect-like boss in a pool of gross water in Sorry We’re Closed.

The player holds their glowing gun while viewing an Escher-esque landscape in a crypt in Sorry We’re Closed.