games on mobile made a strong impression on me.

I still see Sorcery!

Of course, a lot of this comes from the source material: the old Steve Jackson Sorcery!

A papery character cut out of a female adventurer stands in the middle of a fantasy map, with flagged options for her next move around her.

And perhaps above all: a skill with wielding words in text-based adventures that I think is unmatched.

Time passed and Sorcery!

But now it’s back.

Cover image for YouTube video

For the first time, Sorcery!

is available on consoles.

The rules don’t seem bound in mathematics and systems as in other games.

A papery female character swipes her sword, two-handed, into the air, above the head of an armoured wolf.

They are bound only by imagination.

I actually find it startling that adventures as old as these - sorry Steve!

  • still wield so much entertainment power, and still feel so absorbing and fresh.

Text on paper on the screen informing me I have been sucked into a whirlwind and I am now trapped there forever. And an achievement for doing so.

Maybe it’s precisely because they come from a different era that they are so deliciously unfamiliar now.

Or it could just be Steve Jackson has a wonderful imagination.

Whatever the reason, the outcome is magical.

It’s that, really, and the original quality of the Sorcery!

games which makes them worthwhile returning to now.

Sadly, though, little else seems to have been done to them to mark their console arrival.

There’s a quietness to the games which is noticeable in the living room too.

There’s no real audio feedback from moment to moment either.

When you’re interacting with the game’s papery pages, there’s no ruffling noises or quill-on-parchment scratching.

It’s just still and a bit stagnant.

It’s a shame.

games up for an audience that didn’t notice them the first time around.