games on mobile made a strong impression on me.
I still see Sorcery!
Of course, a lot of this comes from the source material: the old Steve Jackson Sorcery!
And perhaps above all: a skill with wielding words in text-based adventures that I think is unmatched.
Time passed and Sorcery!
But now it’s back.
For the first time, Sorcery!
is available on consoles.
The rules don’t seem bound in mathematics and systems as in other games.
They are bound only by imagination.
I actually find it startling that adventures as old as these - sorry Steve!
- still wield so much entertainment power, and still feel so absorbing and fresh.
Maybe it’s precisely because they come from a different era that they are so deliciously unfamiliar now.
Or it could just be Steve Jackson has a wonderful imagination.
Whatever the reason, the outcome is magical.
It’s that, really, and the original quality of the Sorcery!
games which makes them worthwhile returning to now.
Sadly, though, little else seems to have been done to them to mark their console arrival.
There’s a quietness to the games which is noticeable in the living room too.
There’s no real audio feedback from moment to moment either.
When you’re interacting with the game’s papery pages, there’s no ruffling noises or quill-on-parchment scratching.
It’s just still and a bit stagnant.
It’s a shame.
games up for an audience that didn’t notice them the first time around.