Studio head Takashi Iizuka on Sonic Team’s “intentional” efforts to balance old with new.

That to me is the essence.

“It’s very clear to me that just going fast does not make it fun.

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And that’s what the Open Zone concept is.”

The Open Zone concept really came from, ‘we want this open space to exist’.

We want that to be in an open space, not in a linear format.

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It’s creating this open area and filling it with tonnes of things to do.

And that was really the challenge the team needed."

Some of that challenge can be felt in playing Sonic Frontiers.

Sonic Frontiers preview - a desert with a giant stone object shaped like a satellite dish

An Open Zone, if you’re still not totally sure, is essentially a giant level.

Your core objective was also explained a little more explicitly.

What you’re trying to do is get the Chaos Emeralds out of things called the emerald vaults.

Sonic Frontiers preview - desert biome with an oasis and palm trees in the foreground

so you can do so, you should probably first defeat bosses called the Guardians.

And onto the next.

It’s like that with much of Sonic Frontiers, it seems.

Sonic Frontiers preview - a pale rock formation with moss growing on it

Like, ‘I remember this exactly!’

And that’s kind of what the problem - the difficulty - was in putting in that combat system.

Sonic Frontiers preview - pale rock formation overhead with puddles and grass below

Sonic Frontiers preview - grassy field with a distant tower

Sonic Frontiers preview - grassy field with rock formations at sunset

Sonic Frontiers preview - a field of red poppy-like flowers with hoop-shaped ruins and arches

Sonic Frontiers preview - a turoise pool of water with lush green plants and ruins around it

Sonic Frontiers preview - a boss fight against a metal foe in a kind of wrestling ring made of lasers

Sonic Frontiers preview - a strange rock character with a beard made of moss

Sonic Frontiers preview - a mysterious humanoid character with a glowing red orb

Sonic Frontiers preview - a boss fight, running towards the flying metal boss on a purple track

Sonic Frontiers preview - a desert zone at night with glowing blue cacti

Sonic Frontiers preview - a desert open zone with a strange upside-down diamond-shaped structure

Sonic Frontiers preview - a hologram of Amy Rose

Sonic Frontiers preview - some little white creatures in the grass

Sonic Frontiers preview - Sonic jumping towards the camera off a ledge

Sonic Frontiers preview - Sonic going round a loop rail in a cyberspace level

Sonic Frontiers preview - Sonic jumping into a grassy cyberspace level

Sonic Frontiers preview - Sonic running towards the camera on a vertical wall in the desert open zone

Sonic Frontiers preview - Sonic doing a jumping attack against an enemy in the desert