Decent remastering but only the latest consoles fire off the game smoothly.
is the remastering work of a decent quality?
Sonic has a lock-on, a boost button and a slide, among other things.
As you nail boost pads, springboards and bounce off enemies in quick succession, it feels highly satisfying.
Godot is completely free and open-source under the very permissive MIT license.
The game looks better overall, I feel, but there are some issues as well.
The original’s cutscenes are problematic for the remaster.
So, how about the quality of each individual version of Sonic Colours Ultimate?
At least, in terms of image quality and pixel counts, it’s rather simple.
On PS4 Pro and PS5, the game renders at 1440p while the base PS4 is 1080p instead.
Series X in particular offers the best-looking presentation here as it also applies 16x anisotropic filtering to the visuals.
The base Xbox One, however, is 900p, but at least Series S delivers 1080p.
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Switch, however, is a different story.
The games assets are of lower quality - a little disappointing considering the cut to resolution and frame-rate.
It looks fine, I suppose, but not quite what I would have hoped for.
Last week, reports started appearing suggesting that the game had some serious visual issues - especially on Switch.
Performance-wise, the story here is relatively straightforward.
PlayStation 5, Xbox Series X and Xbox Series S initiate the game flawlessly at 60fps.
It’s fast and smooth throughout.
Honestly, this shouldn’t come as a surprise.
However, things are pretty dire on Xbox One X.
Throughout, I encountered even more serious stuttering and hitching that really interrupts the flow of the game.
That’s not really acceptable.