Songs of Conquestis great.

Sometimes you know the moment you play something that it’s a belter.

you’re free to feel that sense of quality oozing through as soon as you load it up.

The Songs of Conquest map, zoomed in, showing the pixelated world in a kind of 3D - in a very similar way to Octopath Traveler.

I smile returning to it.

I want to tell people about it.

Songs of Conquest has me.

Cover image for YouTube video

Songs of Conquest

Caveat: I am exactly the game’s target audience.

No, I replied.

Was it Heroes of Might and Magic then, he asked.

The Songs of Conquest map, zoomed out, showing a typical but pixelated fantasy scene of castles and village houses and Wielder heroes walking around.

No, I replied.

But those two comparisons nail exactly what Songs of Conquest is, and I love them both.

On the map, you find treasures and buildings to interact with for troops or buffs.

Battle in Songs of Conquest. A grid-based affair with fantasy heroes like large horned warriors and priest-like magic users squaring off. A large meteor crashes from the sky, wiping Bertie’s forces out.

My memory deserts me), but laid out on the map itself.

It’s all very familiar, which is part of the game’s charm.

You know exactly how to play it even if you don’t understand the game’s specific nuances yet.

And it looks wonderful.

The comparison that keeps coming to mind isOctopath Traveler.

It flattens for the turn-based battles but they still look lovely.

I’m beginning to realise I’m a sucker for pixel art, and this is exactly that.

Wielders are like you: magical-capable heroes who lead armies.

I have died to them a lot.

Beating them requires looking a bit more closely at what’s going on.

Do you have the most powerful troops available?

And as settlements have size limitations, you’ll actually have to think and plan what to build.

Be careless with them and you’ll struggle.

Being not-careless means understanding how to win fights without taking hits, which is possible but hard.

It means considering move distances, height advantages, special abilities, temporary buffs, and wielding magic.

Magic I’m still wrapping my head around.

But there are schools of magic and not every Wielder has access to the same ones.

The twist comes from you building your magic resource turn by turn, and earning it from certain troops.

question constantly in your mind.

It’s interesting and I don’t know how to get the most out of it yet.

I suppose that’s my next challenge in the game.

I don’t know how much there is, ultimately, to play, either.

But for now, suffice to say: I’m sold.

Songs of Conquest reminds me of the best of times and makes them its own.