I’m quietly amazed by Solasta 2.
Solasta 2
Presentation-wise, it impresses, too.
But let’s rewind a tiny bit because Solasta 2 hasn’t come out of nowhere.
There’s pedigree here, then, but there are big changes afoot, too.
The plan, as it stands, is to launch into early access later this year.
Nevertheless, I like what I see.
Heavier armoured tanks will usually have large circles around them while nimble rogues will have small ones.
There’s also a notice-you gauge that fills before opponents actually notice you.
Generally, though, Solasta 2 is a rigorously researched and meticulously implemented Dungeons & Dragons affair.
Everywhere in Solasta 2’s demo there is detail and expertise to appreciate.
The characters have strong personalities and decent voice work - the dwarf is posh and not Scottish!
- and there are multiple approaches to solving situations you’ll find yourself in.
Do you talk, do you fight, do you sneak?
There’s a lot to like.
But there’s a lot to wonder about as well.
But perhaps it will be: it’s so hard to tell.
There’s so much left to see.
It arrives in a world both prepared and excited for exactly this kind of experience.
Solasta 2 could do very well indeed.