you could’t throw a rock in Brighton without hitting a moomin.

There are boutiques and galleries devoted to them.

They’re on our teacups and our beach towels.

A Snufkin: Melody of Moominvalley screenshot showing Snufkin sat on a wooden dock, his back to the camera, while he fishes in a beautiful shimmering ocean.

Snufkin: Melody of Moominvalley review

What kind of bite does the world of the moomins bring?

Trees suddenly had low fences around their bases.

Whenever Snufkin reached one of these signs, he pulled them out of the ground.

Cover image for YouTube video

What a brilliant goal for a game such as this.

Freed from the teacups and dishclothes, this is what the moomins are about, I’ve discovered.

They seem twee, but there’s the glint of steel in there.

An image from the extended intro sequence of Snufkin: Melody of Moominvalley, showing the character Snufkin lying back with his legs crossed as he fishes in a frozen river, and his tent stands on snowy ground nearby.

A tree should be a beautiful mess.

Grass should be ticklish and unruly.

So Melody of Mooninvalley pits him against order imposed on nature, ownership imposed on natural resources.

A screenshot of the game Snufkin: Melody of Moominvalley  showing some of the stealth gameplay. We see a green, maze-like area of manicured hedges, which are intermittently filled with what look like vintage police officers, flower beds, and signs and statues Snufkin has to remove.

A Park Keeper has turned Mooninvalley into their own little kingdom, and Snufkin’s taking it all back.

This plays out in lovely, gentle ways, of course.

Everything is nicely thought out, bringing a little surprise with it.

A screenshot of the game Snufkin: Melody of Moominvalley, showing the main character Snufkin playing his harmonica and with it, convincing a creature in the water with a large head to ferry him across it.