PlayStation 5, PS5 Pro and Xbox Series consoles tested.

Rebellion has a strong track record of delivering great games with its in-house tech.

The proprietary Asura engine delivers solid performance across a range of platforms, including the Nintendo Switch.

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From a technical perspective, Sniper Elite: Resistance does some things well.

Interiors, though, are a bit more mixed.

Beyond those details, Resistance fits well with a lot of last-gen software.

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This also applies to the series' signature visual element, the x-ray kill cameras.

Sniper Elite 5 and Resistance provide very similar x-ray views, which look great.

In 2025 onPS5 Pro, Resistance looks decent but would have perhaps benefitted from a stronger current-gen focus.

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Unfortunately, Resistance just doesn’t make use of very effective antialiasing.

TAA solutions are out of the picture here, let alone more advanced temporal upsamplers like FSR 2.

Otherwise, the games look very very similar without obvious divergence in other configs.

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Thankfully, the higher-end current gen platforms offer a steady 60fps update.

There is however one minor problem I noted on PS5 Pro and PS5.

This usually isn’t noticeable but occasionally it did register during my gameplay.

The Xbox platforms were not affected in my experience.

The situation on Series S is a little more interesting.

That should be possible, though it might not be especially pretty.

There is a certain efficiency to Sniper Elite: Resistance’s production that I admire.

Resistance is clear and sharp, but it shimmers like few other modern games.

The game itself is also a good deal of Sniper Elite fun.

Like the graphics, though, I’m not seeing a clear progression past that last game.