I thought I would give Snakebird Complete five minutes or so when I downloaded it.

Of course, it ended up eating my entire weekend.

Snakebird Complete

Hmm.

Two snakebirds try to navigate a 2D oasis in this level from Snakebird Complete. They are headed for the exit portal - if they can cross the gaps.

I bet I’m about to find out that Snakebird is annoying to describe.

It’s sort of a puzzley, spatial-logic take on Blockade, or Snake.

You play as a long, thin animal that grows every time you eat a piece of fruit.

Cover image for YouTube video

Your job is to get from the starting point on each compact, 2D level, to the exit.

If there’s fruit, you have to ensure you eat all of it for open up the exit.

If there are spikes you gotta avoid them.

A snakebird navigates the jungle in this screen from Snakebird Complete, headed for a portal. Spikes must be navigated first.

If there are drops it’s crucial that you navigate them without falling.

A lot of the fun comes from the rules.

Snakebirds can form shapes as they move through the game’s spaces, which are all secretly grid-based.

It’s almost like you’re colouring in sections in an Excel spreadsheet.

A snakebird can’t pass through itself.

Others have bits of furniture you’re able to move around.

It can also be picked at, like a bag of popcorn.

Stuck on a puzzle?

And this brings me to what’s possibly my favourite part of Snakebird Complete, which is the map.

The map is brilliant for two reasons.

So you finish 10, say, and you unlock 11, 12 and 47.

Oh wow, let me at that one!

The whole thing’s an absolute delight and it looks beautiful on the screen of the Switch.

Give it a go and see if it eats your days as effortlessly as it’s been eating mine.