Maybe don’t play it right after reading Jonathan Crary’s 24/7.

I suspect a lot of it went over my head, but the basics are pretty simple.

Crary takes this argument in a number of fascinating, alarming ways.

Slime Rancher 2

Slime Rancher 2 is a thing of joy: exploration and curiosity delivered in thick, buttery pastels.

I don’t think that would be entirely fair, but everything about this game is contradictory and challenging.

Here’s the basis of Slime Rancher 2.

Cover image for YouTube video

This is not the subtext, incidentally: this is the text of the game, as it were.

And maybe this is the point.

As a good example of this, there’s the process of harvesting waste.

Slime Rancher 2

I was thoroughly confused by all of this for a long while.

I can buy new gadgets and work towards opening up new areas.

They’re breeding and creating new variants.

Slime Rancher 2

So what is it?

IsSlime Ranchera cute series that happens to accidentally be about doing something awful?

The whole series started as a much more open satire of capitalism, but then it softened.

Slime Rancher 2

It softened because plan met implementation and it all got a lot more complicated.

I think that’s the masterstroke.

They’re not just cattle."

And why should it make sense in any easier kind of way?

So where do I end up on this?

But it’s the idea of ending up on a single interpretation which is probably the problem here.