A shadow of the colossus.

I have nothing against challenging battles and hardcore gameplay, which Behemoth has by the bucket load.

This isn’t just a problem before the brutal mini-boss fights or towering Behemoth set pieces either.

A warrior looks up at a towering behemoth as the sun sets in Skydance’s Behemoth.

It also happens with challenge towers and secret areas, too.

This meant that once more all of my hard earned collectibles had been lost.

Or should that beSkydance’s Behemoth?

Cover image for YouTube video

This isSkydance’sBehemoth after all, so dont steal it, OK?

These moments are fantastic, sure, but combat can sometimes feel a bit clumsy too.

Just with some wearing more armour than others.

A large mini-boss knight swings a huge two-handed broadsword in the direction of the player leaving a long swooping arc of disturbed air in it’s wake

They attack you in waves of varying numbers too.

This did, admittedly, cause me to actively look forward to the mini-boss fights the most.

A particularly memorable mini-boss requires you to physically cover your ears to protect yourself from its deadly scream.

A large knight leans forward to scream at the player, her scream is deadly and is shown as a series of swirling purple circles in the air.

You also have a wrist mounted grapplehook that helps you to zip around places too.

Behemoth is a game that constantly promises too much and then fails to deliver.

Thats awesome, cant wait to use them all!

A large, grimy knight stands in front of the player with his helmet removed. He has a white beard. The players hand is held up in front of them, it is covered in a black rot.

I mean, why bother?

And in that case, why would I even need eight flipping weapon slots?

That leaves me with the Behemoths themselves, which are undoubtedly the games USP.

Rot covered arms can be seen pulling on a taught rope as the player yanks a wooden crate from a high ledge using their grapple.

And that, in my opinion, is a huge SkydancesDisappointment.

A copy of Skydance’s Behemoth was provided for review by developer Skydance Games.

A vignette to show that the player is out of stamina can be seen covering almost 75% of the image, leaving only a peephole for the player to view the game through.

A skycraper-sized behemoth strides away from the player, dragging a gigantic iron ball on a chain behind it.