But Capcom have to pull off a delicate trapeze act here.
The benefits of doing this are obvious new blood, bigger audience, Capcom stays winning.
Monster Hunter is gleefully unlike anything else out there.
For a game with scarcely any plot, Monster Hunter World is remarkably verbose in its opening few hours.
And listen, as an opening gambit, it bloody works.
Gets you pumped up.
It is its own warped reality, and you just have to embrace it.
The big changes here are ‘Focus Mode’ and ‘Wounds’.
The former allows you to unleash big flourishes by focusing your attacks on specific body parts.
And it is, frankly, easier.
But what I played of Wilds barely moved the stress needle.
Easy or not, encounters are highly engaging and fun.
Though I would argue that Capcom already made a Monster Hunter game for those people.
They called itDragon’s Dogma 2and you probably slept on it.
Still, it’s those people who this preview is ultimately for.
So if the beta did leave you concerned about that, don’t be.
For the MonHun-curious consumer, I recommend caution.
The FOMO is real here: Monster Hunter is just one of those things that inspires fandom envy.
The people who love it do so vocally and passionately and with an infectious enthusiasm rarely seen elsewhere.