But Capcom have to pull off a delicate trapeze act here.

The benefits of doing this are obvious new blood, bigger audience, Capcom stays winning.

Monster Hunter is gleefully unlike anything else out there.

A Monster Hunter Wilds palico standing heroically

For a game with scarcely any plot, Monster Hunter World is remarkably verbose in its opening few hours.

And listen, as an opening gambit, it bloody works.

Gets you pumped up.

Monster Hunter Wilds official image showing a hunter diving away from a sandworm in close up

It is its own warped reality, and you just have to embrace it.

The big changes here are ‘Focus Mode’ and ‘Wounds’.

The former allows you to unleash big flourishes by focusing your attacks on specific body parts.

A monster showing a glowing red wound, ready to be attacked

And it is, frankly, easier.

But what I played of Wilds barely moved the stress needle.

Easy or not, encounters are highly engaging and fun.

Monster Hunter Wilds - a rompopolo glares at the camera

Though I would argue that Capcom already made a Monster Hunter game for those people.

They called itDragon’s Dogma 2and you probably slept on it.

Still, it’s those people who this preview is ultimately for.

Capcom grid for Monster Hunter Wilds showing performance targets on PS5

So if the beta did leave you concerned about that, don’t be.

For the MonHun-curious consumer, I recommend caution.

The FOMO is real here: Monster Hunter is just one of those things that inspires fandom envy.

The people who love it do so vocally and passionately and with an infectious enthusiasm rarely seen elsewhere.