There’s much to commend in Bloober Team efforts - but smooth performance is off the table again.

Like a lot of Unreal Engine 5 games,Silent Hill 2stutters and it stutters a lot.

Why is it happening?

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Can it be fixed?

That’s not an issue in Silent Hill 2.

Well, unfortunately that is - and it’s highly problematic.

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However, similar toStar Wars Jedi: Survivor, there’s also animation stutter.

Before we go into more depth on that, let’s talk aboutBloober Team’s work more holistically.

There’s much to like and enjoy in terms of the PC version of Silent Hill 2.

It’s the same with cutscenes, which bafflingly lock to 30 fps using UE5’s frame-rate cap.

This impacts the PS5 version too in its performance mode as far as I can tell.

While hardware Lumen generally looks better, there are also bugs here.

These are continuing, foundational problems with Unreal Engine that requires a software fix.

That’s here in spades, with even a top-of-the-range Ryzen 7 7800X3D momentarily hitching to 16-24ms.

  • this time it’s the game update that is affected.

However, if you have enough horsepower to run at 30fps, the problem is fixed.

Again, the video above shows some dramatic examples.

What this test shows is that something is deeply wrong in Silent Hill 2.

Is this a Windows issue?

Is this a game issue?

Is this an Unreal Engine issue?

Is it a combination of problems?