Why do people play healers in games?

I’ve wondered about it ever since I started healing inDark Age of Camelot20 years ago.

And having played healers for so long, I’ve seen the good and the bad of it.

Overwatch hero Mercy, wings out, reaches down to the camera to pull someone up.

Fundamentally, you are there to enable other people’s heroics.

They want to score goals.

You’re useless on your own without someone to heal.

Cover image for YouTube video

Imagine that in a single-player game.

This all came flooding back playingOverwatch 2- when I could sign on.

Those queues eh?Overwatchis a game with tanks and healers and damage dealers.

An Overwatch 2 scoreboard, listing the red and blue players according to who is contributing most.

It’s actually built from MMO parts, salvaged from Blizzard’s cancelled Titan game.

And guess which roles fill up first?

I even played some games where no one played Support at all - talk about selfish defiance.

However, Overwatch has the best healing characters in any game I’ve played.

And they’ve only improved with time, with tweaks, and with new characters.

Some are pretty proficient damage dealers in their own right, and move wonderfully.

Overwatch really encourages healing, too - or Support, as it calls it.

That’s all great.

But these incentives are proof that the game still needs to encourage people to play Support.

And I can understand that.

So it still falls on the nature of a certain punch in of person to fill the Support void.

Without them, where would we be?

If you ask me, they’re the most important characters on the field.

You are the people making games like these work at all.

Without you, there’s no fun.

Thank you for being you.

You are the real heroes.