Could Dino Crisis return?

Now it’s getting re-released as Shadows of the Damned: Hella Remastered.

They certainly had a lot of banter between them.

Screenshot of Shadows of the Damned: Hella Remastered showing lead male character Garcia next to a flaming skull

And of course,I had to ask Mikami about a new Dino Crisis game too.

So it’s not that we worked together doing the remaster.

It’s mostly a Grasshopper thing, but he’s come along for the ride.

Cover image for YouTube video

For Mikami the way we did it was with each title it gets more and more impressive.

And for the Suda titles, they get more and more low level and crappy.

We just decided to have a bit of fun with that and we thought it worked out pretty well.

Screenshot of Shadows of the Damned: Hella Remastered showing lead character shooting over the shoulder at a demon

What has this remaster allowed you to achieve that you couldn’t when you made it previously?

And originally I thought, ‘Oh, I’d like to do this with Garcia as well’.

But when we made the original version, we simply didn’t have the time to add that in.

Shadows of the Damned: Hella Remastered screenshot showing male character riding on a motorcycle at night

So it got scrapped.

But this time we were able to add that.

Another thing we originally wanted to go with, but weren’t able to, was New Game Plus.

Killer 7 screenshot showing stylised first person shooting at a strange demonic figure

When it comes to remastering old work, how tempting is it to want to change things a lot?

And how do you balance changes with preserving the original experience?

I’m much more interested in making something completely new.

But this time we were able to make all the cutscenes fully in real time.

So that gives a more consistent experience?

Suda:That’s exactly right.

At first I even tried to stop him.

I was like, ‘oh, man, that’s not even going to be possible.

What are you talking about?

Just don’t do that’.

Suda:He really ended up going through hell fixing that!

How important is it for both of you that all of your past work is still playable now?

And that’s one of the things in particular that I wanted to double-check to preserve with this remaster.

I think remasters and remakes are really important for that.

We want to verify to leave them for future players.

Which approach do you think is best?

Suda:Definition-wise, there’s a pretty big difference between a remaster and remake.

I feel like, personally, that part of me hasn’t really changed over all these years.

Suda:So if you were going to remake a game what would you remake?

But as far as stuff that I made myself, I don’t want to bother revisiting it again.

I really enjoyed Killer 7 so would love to see more of that.

But that’s definitely something we’d be interested in.