And there’s no native app support for current-gen consoles.

Much of UE4’s finery seemed perfectly achievable in the older, existing engine.

textures, lower shadow map quality and reduced geometric density.

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And we have to talk about stutter, my single biggest issue with PC gaming at the moment.

However, what this means is that your first playthrough will be compromised.

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Some stutters are noticeable at 50ms, the length of a blink of an eye.

Others can be multiple hundreds of milliseconds long - a split-second pause during play.

Now imagine that occurring every 22 seconds on average.

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How can we be sure that shader compilation is the problem?

After that first playthrough, I went back and did it all again.

As it stands, it’s simply not acceptable.

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Does this issue apply to the console builds?

In summary, Shadow Warrior 3 is in a strange place.

In terms of gameplay, this is the most tightly designed Shadow Warrior to date.

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