Alone in the darrrrghk.
It’s gloriously characterful stuff, a full-blooded high seas adventure full of magic, camaraderie, and danger.
You’ve got a starting point, an end point, and a billion enemies in-between.
That manifests most acutely in Shadow Gambit’s supernaturally imbued crew.
Then you’re asked, which three crew mates will you take into a mission?
Do you plot a course through the quickest route to your objective, or the safest?
It’s clever stuff, subtly, elegantly making a sometimes impenetrable genre eminently more approachable.