This cyclical motif is sewn throughout Scorn, running through it like a rotting umbilical cord.

At the end, there are statues in, uh, compromising positions.

Swollen abdomens and yes, more umbilical cords.

Scorn review - a strange pedestal with a mechanical arm pulls some kind of decaying body out of itself

Subtle this is not.

Scorn review

Perhaps unsurprisingly, then, Scorn is ripe with phallic imagery and actions.

Giger and Zdzislaw Beksiński.

Cover image for YouTube video

And it’s dark, too; figuratively and thematically.

Sure - there was plenty of that.

And I can’t help but admit just a sliver of disappointment at that.

Scorn review - a dimly lit room with spherical skull-like objects on the walls

Yes, these puzzles are deliberately opaque.

No, you will not get a hint.

Yes, you will be frustrated but yes, you will solve it in the end.

Scorn review - a black, organic-looking corridoor with something glowing an ominous purple at the end

Some will be environmental.

Some you’ll work through methodically, step by step.

Other times, success may be an accident, a side-effect of brute force or idle experimentation.

Scorn review - your character pulls a large umbilical cord from its stomach

You’re always making progress, even when it feels like you’re not.

Alas, if only obscure puzzling was the most frustrating thing I encountered in Scorn.

As my time here should attest, I play a lot of shooters.

Scorn review - a cavern with a greenish hue and tree-like objects growing from the sides

But I cannot get to grips with the combat in Scorn.

It was really weird and, for obvious reasons, incredibly frustrating.

Every time I respawned, I was stuck in the same animation and died.

Scorn review - a wider cavern with light coming down from above, and corpse-like objects in the foreground

I want to love Scorn.

On paper, Ishouldlove Scorn.

It’s a slow, thoughtful, atmospheric sci-fi horror - my favourite!

Scorn review - a narrow corridor with an oval-shaped opening

It looks even better.

But it embodies the very definition of style over substance.

I fall somewhere in the middle.

Scorn review - a narrow, more mechanical-looking corridor with a dim light at the end

I love Scorn for its atmosphere, its light-touch storytelling, its world-building, and confident hands-off puzzling.

Scorn review - taking damage while trying to aim your gun

Scorn review - looking at bone-like gun in your hands

Scorn review - combat with a strange alien creature

Scorn review - some bone-like pipes flowing into a room with diagonal ropes made of bodies stretchign across it

Scorn review - an eerie room with alien structures

Scorn review - a strange console on the wall