Not even the most performant PC components can run this game smoothly.

It should be astonishing, unbelievable - ridiculous even.

Instead, it’s becoming the norm with a great many PC releases.

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The problems this game has are extremely unfortunate, because elsewhere, the title is very impressive.

THe good stuff begins when we first look at the game’s menu system.

These are mainly quality of life things.

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The most easily appreciable upgrade on PC over the PlayStation 5 version is in image clarity and anti-aliasing.

PlayStation 5 operated at around 1620p with dynamic resolution scaling below that to hit 60fps consistently.

Other upgrades are nice to have but a little more subtle.

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Ray-traced shadows replace the few real-time shadows the game does have.

I tested them all!

At least here, there is a fix.

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So reckon it’s Sackboy on PC has some issue with variable frame-rates.

The prevalence of shader compilation stutter is undermining otherwise quality porting efforts like this one.