And how his next game Wyrdsong will stand out.
“I love playing them.
I would never be upset by this.
I think it brings more people into the fanbase of RPGs.
I will celebrate their success, I’ll be their biggest fans forever.
I am absolutely thrilled by it.”
He continued: “This is a daunting task taking on these games.
They have a tonne of game mechanics and a lot of lines of VO.
But me and the team have done it over and over again.
So I see that as, if that’s the new bar, that’s great.
We’ll take our shot on that too.”
Its debut game will beWyrdsong, a new RPG with preternatural and occult themes.
But in such a crowded market of RPGs, how do you stand out?
Gardiner believes that’s “sort of a trap”.
“I love the fact that they are exploding in popularity now.
To me it just means more RPGs are going to come out and that’s what I want.”
So what can we expect from Wyrdsong?
The team intends to have the first playable section shortly.
But its occult elements will differentiate the game from Elder Scrolls, which was more Tolkien-esque fantasy.
“We’re definitely targeting the Bethesda and Obsidian audience who love RPGs,” he added.
“Our target is about 75 percent of Skyrim,” said Gardiner.
“It’s still a big, open world.
“In these big open world games it’s difficult to handcraft everything.
Even the best procedurally generated stuff feels procedural in general, if that makes sense.
I think you have to be careful with that.
That’s the kind of stuff I’m looking for, this blending between them.”
Another major concern with open world games is the amount of bugs.
Or should we stop and start fixing bugs?
But what’s the solution to help these huge RPGs release in a less buggy state?