Is it possible to quantify cool?Rollerdrome, the latest from the skatemasters ofRoll7, certainly thinks so.

There’s some nice framing here.

Between stages Rollerdrome morphs into a miniature narrative game.

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  • poking and pulling at the threads of an overarching story.

The style is, ultimately, everything in Rollerdrome.

I mean that in the kindest possible way, though.

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Rollerdrome is outrageously attractive.

A level above - and it merges spectacularly with how you actually play it.

They’re an example of Rollerdrome’s often impeccable design.

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Each of them, for instance, is built around timing - or not timing so much as rhythm.

The crossbow charges up to one of two levels.

Grunts are free health when surrounded by tougher mechs and late-game snipers.

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You’ll want to do it regardless of the campaign though, really.

But you could, and I will, play these stages infinitely.

I am not one for leaderboards, but I am one for fun.

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And good grief, what fun.

Few games sing for you like this.

And no game has ever been so cool.

Cover image for YouTube video

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