Is it possible to quantify cool?Rollerdrome, the latest from the skatemasters ofRoll7, certainly thinks so.
There’s some nice framing here.
Between stages Rollerdrome morphs into a miniature narrative game.

- poking and pulling at the threads of an overarching story.
The style is, ultimately, everything in Rollerdrome.
I mean that in the kindest possible way, though.

Rollerdrome is outrageously attractive.
A level above - and it merges spectacularly with how you actually play it.
They’re an example of Rollerdrome’s often impeccable design.

Each of them, for instance, is built around timing - or not timing so much as rhythm.
The crossbow charges up to one of two levels.
Grunts are free health when surrounded by tougher mechs and late-game snipers.

You’ll want to do it regardless of the campaign though, really.
But you could, and I will, play these stages infinitely.
I am not one for leaderboards, but I am one for fun.

And good grief, what fun.
Few games sing for you like this.
And no game has ever been so cool.











