He’s persistent, though.

He circles the joint, racing along, getting his order out in bursts.

Something of the Doppler effect.

A highly stylised screenshot of Rollerdrome showing the player character rollerskating into a large outdoor arena situated between snow-covered mountains.

You get to hear the sensation of a curve, a loop.

Maybe he was just hungry.

This week I asked a couple of people who are makingRollerdromeatRoll7what an ideal Rollerdrome map should look like.

Cover image for YouTube video

I thought they might talk about arcs or loops, and they did, in a way.

But only because of what arcs and loops do to players.

The ideal Rollerdrome map is a churn, I was told.

Rollerdrome

No corners, as such.

Everything brings you back to the centre and once you’re at the centre, you never stop.

Out again, but never too far.

Rollerdrome

You’re always skating and you’re always shooting.

You have the expressiveness of something likeOlliOlli, and the jabbing, cattle-prod violence of Not a Hero.

Guns and rollerskates: together at last.

But in truth I thought of that not at all as I played Rollerdrome.

And later, I reflected on how beautifully all this stuff you do in the game is knotted together.

Here is the thing, then.

You are dropped into each Rollerdrome map to zip around and kill everybody inside.

You do this with a range of weapons, each of which have their own quirks to master.

But there are two steel-reinforced threads running through the game and they bind everything together and never change.

One: you could only regain health by killing baddies.

Two: you’re free to only regain ammo by pulling off tricks.

Just think about that for a second.

If you haven’t already guessed, Rollerdrome is brilliant.

Keep your distance and then suddenly swing in close.

Tanky sorts: get in a few shots before the shields come down and then disappear for a bit.

There’s something great about killing a sniper with ammo that they effectively just gave you.

Clever arenas and enemies spawning in promising groups, great weapons and delirious movement options.

Eliminate a House Player while wallriding.

Eliminate 3 Warheads using only Dual Pistols.

Perform a Melancholy Flip by the Trick Token.

It’s Tony Hawk.

It’s The Club.

It’s emphatically Roll7 - every game the team has made.