Three out of five?

Youre coming with me.

This might sound like a criticism, and to a certain extent it is.

RoboCop: Rogue City promo screenshot showing RoboCop in a medium close-up looking stern in front of a graffitied wall.

But I mean it equally as a compliment to developer Teyon’s work.

It’s a decent shooter, a surprisingly involved policing game, and an authentic RoboCop experience.

Taking place between RoboCops 2 and 3, Rogue City kicks off with a glorious statement of intent.

Cover image for YouTube video

To prove it, they take a bunch of hostages.

And so in you stomp, as RoboCop, to put an end to this special broadcast.

Armed with his Auto-9 pistol, you carve through an army of Keith Flint wannabes in gleefully excessive style.

A screenshot of RoboCop: Rogue City, showing a drug dealer discussing the rules of the drug market.

I’ll discuss the broader returns of the combat later.

The bigger surprise arrives when you leave Detroit PD and head Downtown.

It takes the dealer all of thirty seconds to figure out he’s talking to RoboCop.

A screenshot of RoboCop: Rogue City, showing Downtown Detroit, police and paramedics stand in the foreground, with the street behind them leading to an arcade.

Downtown Detroit is a great example of the open-world in miniature.

As a shooter, Rogue City succeeds in making you feel like RoboCop.

Two other problems Rogue City suffers from.

A screenshot of RoboCop: Rogue City, showing RoboCop facing forward holding his Auto-9 pistol.

First, there’s that lack of refinement.

Given how far licensed games have come since Arkham Asylum, Teyon could have been more adventurous.

The game’s adherence to the structure and ideas of the original films also has some unfortunate ramifications.

A screenshot of RoboCop: Rogue City, showing a cinema and a laundrette illuminated at night by their neon signs.

RoboCop: Rogue City accessibility options

RoboCop: Rogue City has no dedicated accessibility options menu.

It does have subtitles, footstep noise reduction, and allows you to turn on/off target outlines.

To be clear, I’m not saying RoboCop should be wandering around Detroit shouting ACAB.

A screenshot of RoboCop: Rogue City, showing RoboCop’s upper body at a 45-degree angle.

And not just as a slice of RoboCop fiction.

A copy of RoboCop: Rogue City was provided for review by Nacon.

A screenshot of RoboCop: Rogue City, showing a rundown steel mill. The cab of a lorry sits in the foreground, surrounded by brick structures and an industrial chimney stack.

A screenshot of RoboCop: Rogue City, showing the aftermath of a gunfight. Bikers lie on the ground, surrounded by bloodstains.

A screenshot of RoboCop: Rogue City, showing the green lines of RoboCop’s targeting system locking onto a criminal.