Roblox Studio talks new AI features, UGC, and the “shift from players to creators”.
First it’s something between a full-blown “Woah!”
“This is our demo scene studio, here’s a backpack that I just downloaded from the internet.
And then you go crazy with the style,” Corazza said.
You mean me come up with something?"
Because otherwise it feels like it’s rigged, right?"
To save it and have it functioning and appearing in the game, it takes about 30 seconds more.
This also works for anything in the world around our current placeholder avatar.
“That’s a different problem,” Corazza laughs.)
The second demo was for something similar, called Avatar Auto Setup.
Altogether it takes about two minutes.
“You are reading into our roadmap,” he laughed.
“What you described is what we call photo-to-avatar.
“Everything is treated in the same exact way.
If you create it with AI, or you make it yourself, you own the IP.
“We partner and we also have our internal models,” Corazza explained, without specifying further.
Models can be tweaked numerous times, meanwhile.
“It’s really like building a racing car, where you swap out the engine every lap.”
“But at the same time, the boundaries are a lot wider.
The most difficult thing that we do, I think, is real time chat moderation.
We have a whole division that is dedicated basically to that.”
But equally in practice, this doesn’t really matter.
Roblox isn’t popular for its artistic splendour or visual fidelity, as Corazza points out.
“I’m sure there’s a lot of tension around the quality, right?
“I don’t think there’s an either-or,” he added.
Roblox is also like - the variation is humongous.”
Corazza wasn’t going that far, naturally, but he was also optimistic as you’d expect.
“I think one is helping the other,” he said.
“So, given we are a true UGC platform, we can only be optimistic about it.