Even when I was allowed to play it on my dad’s Gateway 2000, I wanted more.

And the only place to get more Diablo, back then, was on the Diablo website.

There was no YouTube or Discord orTwitch, and certainly no influencer/streaming ecosystem.

The Epic Games website front page from the 1990s

Nightingale was also waiting for Looking Glass to unveilThief: The Dark Project.

Irrational got in touch with Nightingale to make their sites.

“I definitely wasn’t even 20 at the time.

The Planescape: Torment 1990s website front page

I barely knew what I was doing,” she says on a Zoom call.

For System Shock 2, the only visual she was given was a picture of Shodan’s face.

Obsidian’s studio design director Josh Sawyer got his start in games by makingthe Planescape Torment website in 1999.

The 1990s Diablo website with a horrific horned demon skull in the centre.

The job turned out to be for a web design role at Black Isle Studios.

Sawyer also became the site moderator, working with the Planescape Torment developers to make site updates.

“And it actually worked pretty well.”

Cover image for YouTube video

I’d draw little pictures of browsers and what I imagined it was like."

“It was honestly exciting to see something that cool, but the novelty could wear off pretty fast.

“It’s a bit of a lost art.”

A contest page from the Planescape: Torment 1990s website with a jokey bar chart

The games list page from the Black Isle 1990s website.

A blog from 11/2/99 in which Scott Warner of Black Isle asks what makes a good computer game

A screen from the old Black Isle website showing its FAQ and manifesto

The Eidos website front page from the 1990s

The Empire Interactive website front page from the 1990s

The iD website front page from the 1990s

A teaser image for System Shock 2 from the Irrational website from the 1990s. The face of AI Shodan stares down at the viewer