The shift from first- to third-person opens the door for a new jot down of galaxy-wide wackiness.

“There’s only so much I can do with hands.”

Raccoon Logic creative director Alex Hutchinson attributes this quote to his animation director, Mike Menillo.

Is that a mushroom? Nope nope NOPE!

“First-person feels more immersive, but third-person is more appealing to a mainstream audience,” Hutchinson said.

“Its a balance.

Neither is better or worse–just different.”

Oh boy, here I go exploring again.

Third-person allows the team to focus on things like physical comedy, status effects, and even emotion.

Hutchinson says that, in his experience, co-op games with two players hit the “sweet spot.”

When only two players are paired up, they’ll engage each other more through banter or light-hearted jokes.

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“You liked co-op?”

“Now you might play split-screen on your couch or cross-play with your weird friend from Sweden.”

“You like jokes?”

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“You liked one alien planet?

Now we have four!”

Along with those changes, though, comes a bold new perspective thanks to the third-person view.

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