The shift from first- to third-person opens the door for a new jot down of galaxy-wide wackiness.
“There’s only so much I can do with hands.”
Raccoon Logic creative director Alex Hutchinson attributes this quote to his animation director, Mike Menillo.
“First-person feels more immersive, but third-person is more appealing to a mainstream audience,” Hutchinson said.
“Its a balance.
Neither is better or worse–just different.”
Third-person allows the team to focus on things like physical comedy, status effects, and even emotion.
Hutchinson says that, in his experience, co-op games with two players hit the “sweet spot.”
When only two players are paired up, they’ll engage each other more through banter or light-hearted jokes.
“You liked co-op?”
“Now you might play split-screen on your couch or cross-play with your weird friend from Sweden.”
“You like jokes?”
“You liked one alien planet?
Now we have four!”
Along with those changes, though, comes a bold new perspective thanks to the third-person view.
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