“We need to see the difference that exists in the world reflected back at us.”
Selene isn’t your typical video game protagonist.
Perry explains how Anne Beyer, Selene’s face model, spun the Twitter remarks into a positive.
And so being able to play Selene was my chance to not be that'.
“I thought that was such a profound and wonderful statement,” says Perry.
And I just think, why the fuck not?
“I know women who are strong and powerful and brave.
I have so many women like that in my life.
So why shouldn’t they be represented in games?”
“And I love biting into those things as an actor.
It’s very intriguing to me what makes people tick.”
Selene is certainly extraordinary.
Perry notes how invested the team at Housemarque were in the character.
“I just let it sort of flow through.
And once they’ve got it, they’ve got it.
And there it is.
And that’s such a wonderful thing.”
Perry also says Selene’s moments of madness were painful to return to over so many hours of recording.
And I’d be very fatigued by that."
She puts that down, simply, to her voice, which has a natural gravitas and authoritative nature.
But she also discusses the diversity of roles in gaming as the industry grows.
And so those women need to be represented, we need to see representation," she says.
“Diversity is very, very important.
“That would be really fun.”