My favourite racer on the Citadel.

My general feeling on racing games is that if I have to brake, I’m not interested.

Yet cartoon fantasy racing?

High speed racing behind the vehicle in Resistor

Resistor certainly fits the bill, and then some.

At least, minus the bananas.

It’s incredibly ambitious.

Cover image for YouTube video

Resister, then, is Burnout meets Mass Effect.

McVinnie talked me through the main elements of the game in detail.

First up, the racing.

Crashing cars in Resistor

Resistor isn’t about tournaments or racing to first place.

This is a speedy stunt racer, with takedowns, drifts and flips.

Exploration will be both in-vehicle and on foot as players meet various quirky inhabitants and complete quests.

Lead character in a car close up in Resistor

I suggest there may be some parallels to reality there and McVinnie responds with a sly smile.

McVinnie implies players could even become the villain in their own story, so there’s plenty of replayability.

There will be outlandish boss battles too, fighting for territorial control against various factions and megacorp personalities.

But these aren’t simply about driving: these will be music battles.

And if all that wasn’t enough, there’s customisation.

But it’s not as simple as just dressing up your character in the diverse creator.

There will be multiple endings, though.

It feels arcadey with wide open track design full of opportunities to show off.

In short, the CaRPG blend is irresistible and oozes charm.