It feels like RE Village was developed with VR in mind.
The environments are beautifully detailed and a delight to explore in full VR.
The presentation isn’t quite perfect though, as I noticed some underlying image grain in the OLED panel.
There are several options related to holding items too.
It feels pretty great.
Other items include the flashlight and first-aid potions.
Holding a flashlight in one hand and a weapon in the other feels great, that’s for sure.
you’re able to’t pick up random bottles or objects in Village, lessening the immersion slightly.
You also directly interact with inventory items such as keys when unlocking doors or open drawers.
In RE Village however, I’d suggest turning the brightness to the minimum setting.
Finally, it’s worth mentioning the audio element.
RE Village makes incredible use of spatial audio - as you’d hope from a horror game.
It’s that effective.
This feature greatly improves immersion, and being chased by an enemy becomes far more frightening.
Ultimately, I think Capcom has done an exceptional job with this update with just a few caveats.
The clarity and sense of place is seriously engaging.
For me though, it’s the Sense controllers that steal the show.
The addition of full hand tracking is a true game-changer that PSVR1 owners never really got to experience.
I was surprised at how well integrated this VR mode truly is.