Along with the new Mercenaries Mode.
The underlying game was definitely a successful, attractive effort, but lacking a final pass of polish.
The new patch makes changes in this area, but the final results are perhaps mixed at best.
The Xbox Series releases now sport a sharper appearance with substantially more aliasing.
Capcom perhaps ought to reconsider its approach here.
RE Village had a cleaner image on consoles than the RE4 remake while also featuring a fairly foliage-rich world.
Beyond graphical issues, RE4’s launch code also wasn’t particularly performant.
Outcomes on PS5 are a bit less clear.
Finally, thankfully, the deadzone issues on Xbox Series consoles have also been alleviated.
The A and S ranks are fairly breezy to achieve though, so there’s not much challenge here.
The default frame-rate modes run with a pretty solid lock on 60fps on all three consoles.
Performance improvements for quality-based modes would be desitable and the ability to lock to 30fps would also be welcome.
Perhaps moving away from checkerboard towards a more robust temporal super-sampling anti-aliasing option may deliver better results.