Along with the new Mercenaries Mode.

The underlying game was definitely a successful, attractive effort, but lacking a final pass of polish.

The new patch makes changes in this area, but the final results are perhaps mixed at best.

resident evil 4 remake key art - Leon wields a gun as enemies attack.

The Xbox Series releases now sport a sharper appearance with substantially more aliasing.

Capcom perhaps ought to reconsider its approach here.

RE Village had a cleaner image on consoles than the RE4 remake while also featuring a fairly foliage-rich world.

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Beyond graphical issues, RE4’s launch code also wasn’t particularly performant.

Outcomes on PS5 are a bit less clear.

Finally, thankfully, the deadzone issues on Xbox Series consoles have also been alleviated.

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The A and S ranks are fairly breezy to achieve though, so there’s not much challenge here.

The default frame-rate modes run with a pretty solid lock on 60fps on all three consoles.

Performance improvements for quality-based modes would be desitable and the ability to lock to 30fps would also be welcome.

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Perhaps moving away from checkerboard towards a more robust temporal super-sampling anti-aliasing option may deliver better results.

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