But the studio has grown a lot lately, becoming a team juggling several projects simultaneously.
But its best feat may be what itdoesn’twant to be: your part-time job.
Refreshingly, it has no plans to be a live-service game in that sense.
“Most of that decision came from just being gamers and listening to gamers,” Kayetta told me.
“So many people are feeling the same thing.
Or feel too bad because I didn’t play this gameenough?
That’s not to say FBC Firebreak will be without post-launch support.
There will be “no limited-time rotations or daily log-ins,” Remedy said.
What we do on Firebreak has never been about trying to conform to or buck those trends.
And what was reasonable to ask of them in return.
This is where we landed.”
It’s almost nostalgic to hear a team speak this way about a multiplayer game.
FBC Firebreak is coming to PC, Xbox Series X|S, and PS5 this summer.
Got a news tip or want to contact us directly?