At this point, who knows ifthe much teased Oblivion remake or remasteris happening.
The rumour mill has been swirling with it since at least 2016.
In contrast, the Cyrodiil of Oblivion just sort of looks like any generic fantasy realm.
Whole neighborhoods rest on the jeweled bridges that connect the islands together.
Gondolas and river-ships sail along the watery avenues of its flooded lower dwellings.
The Imperial City as described in the Pocket Guide to the Empire, as far back as 1998.
What I’m getting at here is that Oblivion, on paper, isn’t all that interesting.
The setup is a drab rehash of basic fantasy tropes.
NPCs having endless conversations about mud crabs while generally looking like sentient yams.
Its distinctly early seventh-gen look, all those Crayola primary colours and excessive bloom lighting.
Skyrim players andFallout 4players should have no issue getting to grips with it.
Morrowind, however, is a much more difficult game to recommend nowadays.
But you had to be there to fully appreciate how exceptional it was at the time.
In 2025, Morrowind is a hard sell.
And they’re long.
And they impart a lot of important information you might not remember later.
There are no quest markers, as modern gamers would frankly expect.
The combat, too, is atrocious.
But the prospect of a revamped Oblivion leaves me cold: you could’t fix it without killing it.