Heres looking at Euclid.

But there’s a fundamental orderliness to it.

Zeno Rogue’s homage-of-sortsRelative Hellis a touch less intuitive.

An image of Relative Hell, an arcade shooter that uses complex theoretical geometry.

What do “above” or “below” mean here anyway?

  • while your bullets travel in strange, broken arcs, swelling and dispersing as they travel.

Is it a glitch of some kind?

Relative Hell

You check the controls menu and it only adds to the confusion.

Another option gives each asteroid a separate numerical time signature.

De Sitter spacetime curves outward like a ball, while anti-de Sitter spacetime curves inward like a saddle.

A screenshot of Relative Hell, an arcade shooter that uses complex geometry.

It has two main modes.

Zeno Rogue seems to be on a mission to pump eccentric breeds of geometry into every genre on offer.

A screenshot of Relative Hell, an arcade shooter that uses complex geometry.