The pains of existence.
And it turns out the tale behind Planescape Torment is a more personal one.
And this is merely one example.
Instead, it’s the possibility of unlocking more dialogue options and narrative branches that seems more appealing.
Why eviscerate a zombie when you’re free to talk to it instead?
Planescape Torment was the anti-Diablo of the 90s.
Fortunately, Planescape Torment never gets any less bizarre.
Sigil, in particular, is deliberately disorienting and peculiar.
Ever-changing streets shift to the whims of its inscrutable ruler, the ominously-named Lady of Pain.
It’s where alleys whisper secrets and heave with agony.
It’s where myriad interplanar portals that lead to several realities are hidden in plain sight.
So while Sigil is a thoroughly unwelcoming city, it’s also wonderfully fascinating.
But discussing the game’s grotesque appeal would be remiss without bringing up The Nameless One’s companions.
can infuriate enemies into suffering penalties to their damage.
More so if you decide to steer the current incarnation of The Nameless One towards committing unspeakable evils.
But more than that, this transformed the purpose of death as a mechanic.
Your death is referenced and remembered by others, who sometimes discuss the nature of your immortality.