Genuine improvement in many areas, but many issues persist.

Redfallwas a key 2023 Microsoft exclusive that didn’t land especially well with players or critics.

Perhaps the worst issue was the game’s problems with texture loading.

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Essentially, Redfall had issues loading in high-resolution textures, which was most obvious with decal pop in textures.

This has now been completely fixed, as far as I can tell.

Crosswalk markings, graffiti, and painted illustrations all render without any issues whatsoever.

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Redfall also hit some snags with shadow quality.

As of version 1.2, this has been comprehensively fixed.

Redfall suffered from some lighting oddities in its initial release.

Five months on, Redfall is still littered with bizarre lighting issues and bugs.

Finally, other launch-era critiques of the game’s visuals and production values still apply to version 1.2.

With that out of the way, let’s break down Redfall’s various visual options on current-gen consoles.

Both Series consoles receive quality and performance modea, targeting 30fps and 60fps respectively.

Curiously, frame-rate apart, there’s very little difference between the two options on Series X.

They look remarkably similar at a glance.

Foliage is thinned out too, though it’s not hugely impactful.

There’s really nothing to separate them when we stack them up side-by-side.

Performance in the updated version of Redfall is mostly quite good, with some caveats.

This applies to both single-player and co-op gameplay.

The performance modes actually manage to hit 60fps quite consistently.

Most of the time, you’re getting a flat 60fps readout, with no fluctuations at all.

Traversal stutter does reappear, though in less pronounced form than on the launch release.

So what’s going on under the hood here?

I don’t think Redfall’s 30fps target suited the game very well.

Aiming felt sluggish and combat was a bit disjointed.