Poor performance and a range of technical issues and bugs make this one to avoid.

It’s with a depressing sense of inevitability thatRedfallarrives on PC in a poor state.

The lack of utility is also a problem.

The four lead characters from Redfall in a collage

So, for example, one setting may actually change multiple aspects of the game.

Arkane really should have done better here.

The only issues I noticed were particular to DLSS and DLAA - and a little bit for XeSS.

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For one, XeSS and DLSS suffer from occasional sparkle fireflies that cause the bloom effect to go wild.

This also happens to a degree with XeSS though it is far less of an issue.

There’s other good news in that shader compilation stutter is not an issue with Redfall.

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So where does this leave Redfall?

This is a shocking turn-out for one of the fastest processors around.

With that in mind, more mainstream processors won’t stand a chance.

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The higher you ramp up the options, the more stutter enters the picture.

I just couldn’t get a workable, enjoyable experience from the game.

And even then, stuttering issues will occur.