“We listen.”

The vampire shooter’salways-online restriction raised eyebrows when it was spotted last month.

“There are two ways developers could react to that, right?”

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“They could say: ‘Oh, my God, you’re always online.

If you get on your Steam, and it’s not online, you freak out.

You want to be always online!’

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But that response, I think, lacks empathy.

And so I think it is a legitimate critique.”

“We do take it with a lot of empathy,” Smith said.

And we have already started work to address this in the future.

“you’re able to find costumes and things like that in the world, those are yours.

We had that plan with Dishonoured, we have that with every game we make.”

So why be online if you’re not with other people?

“It allows us to do some accessibility stuff,” Smith said.

And so we can go and tweak the ladder code.

There are reasons we set out to do that that are not insidious."

For more on the game, Eurogamer has alengthier chat with Smith about Redfall and its politics.