But itslinear approach and reliance on cinematic sequences rather than gameplay left critics cold.
“There was a whole shuffle upwards.
“Leadership is a delicate balance, one person changes, things change.
So everything changed for us after that event.
It’s like the military - it’s possible for you to’t just go ‘hey, Shu!’.
So the amount of friction… everything started to change at that point.”
Alas, after a mixed response, it was not to be.
And we didn’t get it, so it was ‘cut, cut, cut’.”
Ready at Dawn had pitched a sequel to Sony, and held discussions over its setting.
It would have contained multiplayer gameplay, Pessino said, and could have launched three years later in 2018.
“Sony is a very proud group, rightfully so.
Just a few points more, it would have been okay.
But because it got into the 60s… it was death.
“In a way, it’s better that they passed,” Pessino continued.
“Because if we thought we’d have been screwed before… we’d have signed our life away.
We were not in a decision to negotiate a reasonable contract, they could have done whatever.
All of the groundwork was really, really good.”