But itslinear approach and reliance on cinematic sequences rather than gameplay left critics cold.

“There was a whole shuffle upwards.

“Leadership is a delicate balance, one person changes, things change.

The Order: 1886 box art.

So everything changed for us after that event.

It’s like the military - it’s possible for you to’t just go ‘hey, Shu!’.

So the amount of friction… everything started to change at that point.”

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Alas, after a mixed response, it was not to be.

And we didn’t get it, so it was ‘cut, cut, cut’.”

Ready at Dawn had pitched a sequel to Sony, and held discussions over its setting.

It would have contained multiplayer gameplay, Pessino said, and could have launched three years later in 2018.

“Sony is a very proud group, rightfully so.

Just a few points more, it would have been okay.

But because it got into the 60s… it was death.

“In a way, it’s better that they passed,” Pessino continued.

“Because if we thought we’d have been screwed before… we’d have signed our life away.

We were not in a decision to negotiate a reasonable contract, they could have done whatever.

All of the groundwork was really, really good.”