Impressive tech, great scalability, but a host of issues to address.
Weirdly though, the main menu runs below 60fps on mid-range hardware without obvious CPU or GPU utilisation.
Yet again, a PC port - and a Sony game - launches when it’s clearly not ready.
This has been fixed in the first title update, thankfully.
There are dials to adjust its performance too, although again there are some minor bugs regardless of setting.
Using VRR if available to smooth out small frame-rate blips is therefore recommended.
**RTAO medium or high recommended for RTX 3060 Ti or better.
However, as we’ve demonstrated, the game is playable on a hard drive as well.
If you’re on lower controls, the SATA drive is more than sufficient.
This way there are two sources pumping assets onto the GPU, spreading the load to prevent bottlenecking.
In practice, this results in some interesting performance characteristics.
Based on this, I ran some additional tests to discover where the bottleneck might be.
Here, reducing the thread count improved load times, but not to a significant degree.
Here, a paltry 1.9GHz clock finished the load in 41.6s versus 36s at 3.9GHz.
I also tested GPU key in and GPU PCIe bandwidth, but these didn’t show any clear trends.
This is where things stand for now, but hopefully load times could be improved in the future.