With the possibility of more to come from final code.
Ratchet and Clank: Rift Apart is still an absolute technical highlight on the standard PS5.
Does this upgrade elevate Rift Apart from its base console counterpart?
And how close does it come to matching the PS5 fidelity mode?
This mode offers a 1440p-like image on PS5 and isarguably the best experienceoverall on the base console.
RT reflections also resolve much more cleanly on the Pro console.
These reflections had a grainy appearance on the base console, with checkerboard-like patterns sometimes visible in reflective detail.
PS5 Pro can look slightly softer than the base console here, but the RT resolve is more stable.
RT lacks motion vectors, which temporal upscalers expect, so PSSR is given a pretty tough task here.
Reflections overall still look a good deal better on Pro though.
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Other particle effects like flares also appear smoother and less aliased on Pro.
When it comes to movement, the results are mostly positive.
The game’s fur rendering on PS5 Pro is also worth highlighting.
Still, overall image stability take a bit of a backseat to the fidelity mode in side-by-side comparisons.
Of course, you’re getting double the frame-rate on PS5 Pro, and there are other advantages too.
In motion, RT can look a bit more graceful in the fidelity mode thanks to its sharper results.
In other areas, the fidelity mode win is more straightforward.
Fur still has a slightly hard-edged look, but is a bit more temporally stable and more detailed.
There is one other visual mode worth discussing, though it feels a little vestigial.
There is one detail that we still need to touch on of course, and that’s frame-rate.
In the footage we have, I only spotted frame drops during portal sequences.
Elsewhere, it’s a straight 60fps.
I’m also curious to see what Insomniac might do with a PS5 Pro fidelity mode.