Each lane has two sectors, which serve as small maps, leading into the enemy team’s base.
A match could end much quicker if one team moves through sectors without much resistance.
While the mode sounds overwhelming on paper, in practice it’s a distilled version of Siege.
Each sector has a small building, like a gas station or firehouse, which serves as the map.
At the start of the second match, we sent five people on attack and left one on defense.
The other new wrinkle here is that the operator limitations are no longer based on offense and defense.
Rappelling has been upgraded, adding the ability to sprint along the side of buildings and to turn corners.
New “Destructible Ingredients” are additions to the environment that provide new tactics.
These are found throughout the Dual Front map and the new 5v5 modernized maps.
Modernized means multiple pretty significant changes, but none of them are to the map layouts themselves.
The three most important changes are to textures, lighting, and sound.
For textures, the majority of surfaces had their resolutions doubled, creating more detail in the environments.
This combines with a new lighting system, meant to provide more realistic shadows and illuminations.
In practice, this changes the way maps look significantly.
All of this comes together to create a noticeable and significant coat of paint on these maps.
While much of this doesn’t necessarily impact gameplay, there are some aspects that do.
For example, the new lighting system creates more detailed and realistic shadows for players.
The audio improvements also make a huge difference.
The main improvements here are the direction, reverb, and muffling.
Starting in Year 11, brand-new maps with these features will start to be added regularly as well.
Ranked is also getting a minor change to the way operator bans work.
These bans are reset when teams switch sides and all bans are disabled in the event of overtime.
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