Back when it was released, however, it was spectacular.

Especially with the quick loading times that felt like a major distinguishing factor.

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The methodology I’m most capable of and best positioned to employ is a naked eye test.

And the answer to that is, as you could probably guess, complicated.

It’s also a little taller than previous models.

Overall it has a slicker look and profile.

The most notable cosmetic changes, however, are the vents striped across both sides of the console.

While the PS5 Pro may be missing a basic function, it has gained a few impressive new ones.

When the console was revealed, Mark Cerney–somewhat uncharacteristically–kept the pitch very simple and digestible.

This is enabled by three key features that are new to the PS5 Pro.

The second is more powerful ray tracing capabilities, allowing developers to implement more realistic lighting with fewer compromises.

A Difference In Games?

On the other hand, the Performance mode cuts down on many of these effects and runs much smoother.

This effect, in the other modes, is significantly degraded compared to when using the PS5 Pro option.

Light hitting stone defines the jagged edges of blocks used to build decrepit walls and monumental castles.

I never noticed it before because it just wasn’t there.

But, again, there are trade-offs.

Much like Demon’s Souls' Cinematic mode, the downside is a more languid feel to gameplay.

It’s not the way I would play the whole game.

With all options on, Marvel’s Spider-Man 2 looks fantastic.

I opted to stick with that, over the 30fps/VRR/120hz options offered in Fidelity mode.

Ratchet & Clank: Rift Apart’s Performance and Fidelity modes function similar to Spider-Man 2.

The game is incredibly colorful and vibrant, as well as dense with characters, objects, and effects.

In the best way possible, it’s way too much.

This is the showpiece if you want to show off your brand-new PS5 Pro.

To Buy Or Not To Buy?

That is the common thread in most of the other games I played too.

PSSR and its ability to upscale and clean up images also applies to PlayStation 4 games.

According to Sony, Game Boost will stabilize or improve the performance of around 8,500 backward-compatible PS4 games.

There will also be enhanced image quality for some PS4 games.

I decided to put this to the test for a couple of PS4 games.

Then, I could flip between them to see what, if anything, changed.

In all three games, I observed very subtle changes in visual quality.

Going from the 1st Floor Sick Room to Hunter’s Dream went from 11 seconds to nine seconds.

Worse still, Sony hasn’t even given us a glimpse at the future potential for what the consolecoulddo.

The gap between how a fidelity mode looks and the way a performance mode plays and feels is smaller.

Having a technology like PSSR and a machine-learning chip in consoles is also impressive.

For everyone else, a standard PS5 will do just fine.

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